![]() ![]() Usually you need to bake several textures from a single material to be able to re-create it in other app's shader system. ![]() Many materials have properties like refraction, surface normals, roughness and many others, which rely and change with lighting. Not every material can be easily baked into single image without visual loss. How do I bake a texture using Cycles bake Different kinds of textures (normal map, specular map, albedo map, etc.) take different sources, from which you 'bake' the texture - it can be surface normals, materials, lights, etc. ![]() The method of creating textures is called Texture Baking. ![]()
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